Gipat is now live! Although I can’t even download the patch because the patch server is down and because of that I keep getting Error 2.8. The forums are rampant with complaints about FREE TO PLAY GAMES SUCK CUZ THEY CAN’T ANTICIPATE A LARGE AMOUNT OF DOWNLOADS. Ah simplistic minds are a wonderful thing to mock ;D. While it’s annoying, I have other things to do so I don’t mind waiting.

“Yes, it’s a shame. We understand the wrath of players and the developers are sorry because they did everything they could to have a simultaneous release date,” Tanaka told the French gaming website, “but unfortunately they have encountered many technical problems on the development of the game for PlayStation 3. We strive to release the game as soon as possible.”

Ps3 Nazi

Too bad.

source: scrawlfx.com via google alerts

One of the biggest problems I have had in the past 2 years when trying to play ANY game is that constantly you will see in the general, zone, or trade chat, that the game is a WOW clone. I remember playing Alganon for the first time and the whole chat was filled with people trashing how similar the game was and that was all anyone could focus on. Every new game I try is called a Wow Clone. Most recently a friend of mine suggested that Allods Online was a WOW Clone, and then even when I was playing last night, someone said it in zone chat.

I think it’s time for a history lesson here kiddies. WoW was not and is not the end all be all for MMORPGs. Let’s take a look back to 1999 when Everquest Online was first released as that’s the first major MMORPG released in the format that WoW is in today. I personally never played EQ but I had friends who were quite into it and would show it to me all the time. My main fears were all the stories you’d hear of players becoming utterly obsessed and losing touch with reality, losing their jobs, commiting suicide – you get the point. BUT! Even before that Ultima Online was considered the FIRST graphical MMORPG in 1997. The only reason EQ is so well known is because it was the first majorly commercial success of it’s time.

Well this is a familiar scene.

While there are many pegs along the evolutionary road of MMORPGS, the next BIG milestones to me would be MUDs. Everquest Online came from text based RPGS called MUDs. As you can see below EverQuest derived mainly from a MUD called DikuMUD. The framework for DikuMUD formed the foundation for many other MUDs. So it was a natural step in the chain of RPGs to add a 3D GUI.

Even Wiki says it.

I wasn’t too into MUDs when they were the rage, but my husband was an avid player, programmer, and ascii art designer – so I was able to ask him some questions and he even got me started in one. MUDs have an amazing amount of features, races, classes, and exploration.

377 people online is probably more than Warhammer has.

My husband always told me about a MUD called Aftershock (which I don’t believe is up anymore) where you could be inducted into this secret society of Werewolves. As a member, you had to keep the society secret from other common players by never shape-shifting in front of them. Werewolves were also in constant war with the Vampires, but had to keep the fight private. If you disobeyed the laws of the tribe, you could be decapitated and suffer permanent player death (I.E. character gone forever). I don’t know about you – but that sure beats rep grinding for one piece of gear that will be outdated in the next patch.

Oldschool Interface of the MUD

MUDs came from tabletop RPGs like Dungeons and Dragons. These tabletop games were called Pen and Paper rpgs and started sometime in the 70′s. You had a character sheet that you would spend hours agonizing over to make sure that it was perfect before playing.  There was a Dungeon Master who would oversee the game and basically create the game environment for you. They made the rooms, the monsters, the fights, the story, everything was the DM or GM’s (GameMaster) job. Decisions and actions were dictated by rolling the dice. The DM would say,  “Roll a four sided dice against your agility,” and you would either fail or pass the roll. People would play together for a couple hours a night or more, but the actual campaign could last months.

I'm casting magic missles at the darkness!

It can easily be argued that most of the content for Dungeons and Dragons was derived from Tolkien’s work. In this bit from Wiki, it plainly says that certain monster and race names were taken and changed for marketing’s sake.

I think what it comes down to is that people are mistaking clones for the whole ‘if it’s not broke don’t fix it’ system. These are how improvements are made and it’s usually with simple things. Like think about lightbulbs – the shape changes, the filaments change, but the basic idea that the bulb should stay as a glass bulb stays the same! This is the same as interfaces being similar. How many different possibilities could there even be for a working UI? People get used to certain things and so changing UIs too drastically gives a lot of gamers system shock and they get turned off by the game. Me getting annoyed by the lack of a mini map in Allods Online is a perfect example of this. But since it was JUST a mini map missing, it wasn’t that bad. If it had been the whole interface, and skills, and who knows what else, I might not have continued to play.

In closing, if you really want to know every little bit of information dating back to before Zork on virtual MMORPGS, check out this article in its entirety. It’s pretty damn accurate and is much better than sounding like an ignorant retard when you say WOW CLONE. And for information on the history of role-playing games specifically – check this one out.

Say no to saying WoW Clone!

Even though I’ve just recently started playing this game – it’s already coming out with it’s first expansion! The game will be coming down tonight at 11:55pm PST and will be down for 12 hours or so.

And I wanted to play tonight!

Features of the new expansion called Revelation of Gipat include:

•    Gipat, a new zone for high level players, has been introduced. All players that reach level 40 will be sent a mysterious letter through the postal service that contains a mystical stone that can teleport a player to Gipat. The zone will contain entirely new quests and monsters for players to discover. If a player loses their mystical stone they will be able to obtain a new one from a postal worker in their faction’s capital

•    The level cap for players has been increased to 42

And much more to be seen here.

Today the web is exploding with posts, blogs, and articles about how pissed off people are that Blizzard is extending it’s Real ID concept to posts on the forums too. Basically they will be showing your real name when and if you choose to post on the official Blizzard forums for WoW or Starcraft 2. Starcraft 2 will come first, and then WoW once it’s closer to Cataclysm’s launch.

Trolls are bad and stuff and we can't control them!

It’s funny because they actually use the excuse that it will help keep trolling down. OR YOU COULD MODERATE YOUR FORUMS! This is the same damn problem in the game with trolls and generally ill behaved players. There is no punishment. So I guess they choose to just keep people from posting period on the forums because I know I don’t feel comfortable using my name on the web, and nor do many other people. I don’t even understand what Blizz is trying to pull with this shit.

For the full blue post go here.

source: examiner.com, forums.worldofwarcraft.com, forums.battle.net, blogs.courierpostonline.com and many more.

Any of you who know me in real life or who have gamed with me MAY know that I used to be reallllly into a game called Ragnarok Online (RO). It’s still around, but it’s so outdated that it’s really hard to even look at it when you have..well you know…3D GAMES around. RO was a 2D sprite game, and it was fun as hell for a couple years, but then the appeal just started to wear off. Anywho, something like a couple of years ago Gravity who made RO, announced RO 2. I was actually able to get into the open beta for the Korean version, or maybe it was the Japanese….but I played it. It wasn’t all that great. It was a step in the right direction, but wreaked of too many cutesy mmos like Flyff, or Cloud Nine, that have cute factor with no depthful fun gameplay.

Does that girl have a bag on her head?

Don’t get me wrong, RO was SUPER CUTESY. But, it was still serious. You customized your characters, painstakingly pieced your gear together with the best cards. The combinations were endless and it gave the game the customization that a lot don’t have to this day.

Anyway, Gravity ended up putting RO2 on the back burner as they intended to charge for it, and didn’t feel it would do well in the current market. They were probably right, but I would have preferred that they just fixed up the game and gave it a shot.

The look of the last RO2 in beta

All this time later, it seems that they are finally getting the ball rolling again. This info is coming from mmosite which for the most part I feel to be iffy as most of it is focused on games in betas in other countries! Like I guess it’s in beta right now in Korea and Japan? I dunno, I would love to see it come out here in the USA though.

RO FAG Win!

Oh yeah! And the guy’s post that I found this info from was damn epic. He actually says RO FAGS! I love it. xD Sorry if you don’t like your ID being posted if you ever do find this – let me know and I’ll edit you out of it – but honestly dude – I found the phrase to be epic.

source: mys4league.com via Google Alerts

It looks like there were no concessions as the new name is BioWare Mythic. So now that BioWare is ONLINE – it would be nice if they could pull Warhammer out of the gutter. Although I doubt they could bring the lost player-base back.

Below is my proposed new logo showing how much better BioWare is than Mythic and at the same time showing that BioWare may get burnt by Mythic’s shittiness!

Erkel Voice: "Did I DO THAT?!"


source: softpedia.com via Google Alerts

I found this randomly while searching images – the pic is awesome though..lol.

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